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Water   

Author:  TheTutor

Having some decent looking water in a 3D world can really be refreshing.  Inside of this tutorial, you'll find a technique for creating a tessellated, textured quad whose vertices are perturbed to create the effect of swaying water.

Functions/Methods Used: IDirect3DDevice9:: GetDeviceCaps(), SetRenderState(), SetTextureStageState(), SetSamplerState(), SetTexture(), DrawIndexedPrimitiveUP()


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