Author: DigiBen
In the second tutorial in this series we show you how to interact with Npcs (Non-Player Characters). We go over displaying dialog boxes and moving the Npcs around the map. Along with the dialog, we go over creating a simple menu system with buttons using function pointers for modularity. In this version we also go over adding music and sound effects to the game.
Functions/Methods Used: WriteConsoleOutputCharacter(), WriteConsoleOutput(), fread(), fwrite(), sprintf(), Sleep(), fopen(), fclose(), vector<>, string class, ReadConsoleInput(), memset(), GetNumberOfConsoleInputEvents(), GetStdHandle(), vector::erase(), Fmod Library, PlaySound(), rand(), srand(), (function pointers).
purchase full version
Access EXE