Uses of Class
com.threecoffee.anim.Sprite

Packages that use Sprite
com.threecoffee.anim Provides classes to create basic image-based objects such as Actors and Sprites. 
com.threecoffee.util Provides utility classes to make your life a little easier. 
 

Uses of Sprite in com.threecoffee.anim
 

Subclasses of Sprite in com.threecoffee.anim
 class Actor
          Class to represent complex characters with multiple animations.
 

Methods in com.threecoffee.anim that return types with arguments of type Sprite
 java.util.Vector<Sprite> Sprite.getColliders()
          Returns all the Sprites that this Sprite can collide with.
 

Methods in com.threecoffee.anim with parameters of type Sprite
 void Sprite.addCollider(Sprite s)
          Checks for collision with the given Sprite, and calls the collided(Sprite) method of BOTH THE SPRITES if collision is detected.
 void Sprite.collided(Sprite s)
          Called whenever this Sprite collides with another Sprite.
 

Uses of Sprite in com.threecoffee.util
 

Methods in com.threecoffee.util that return Sprite
 Sprite DragControl.getSprite()
          Returns the Sprite that this DragControl has control of.
 Sprite DragAdapter.getSprite()
          Returns the Sprite that this DragAdapter has control of.
 

Constructors in com.threecoffee.util with parameters of type Sprite
DragAdapter(Sprite s)
          Enables dragging the given Sprite.
DragControl(Sprite p)
          Creates a new DragControl for the given Sprite.
Gravity(Sprite s, double bounce)
          Sets gravity on the given Sprite.